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EA Shuts Down BioWare, Ending an Era for Legendary Franchises

The company behind Mass Effect and Dragon Age is being dissolved as EA refocuses on its most profitable core titles.

By Priya Sharma ·

Electronic Arts has officially announced the closure of BioWare, the long-standing studio responsible for creating some of the most beloved franchises in gaming history. In a letter sent to employees this week, the company confirmed that the Edmonton-based developer will no longer operate as an independent entity. This decision brings an end to thirty-one years of creative output, including the creation of the Mass Effect, Dragon Age, and Star Wars: Knights of the Old Republic series. The shutdown also marks the cancellation of early development work on the next installment in the Mass Effect saga.

The company stated that while BioWare was a "legendary studio," a small team had been working on the upcoming Mass Effect game. However, leadership made the strategic choice not to move forward with that specific development. The next game in the series was originally announced in late 2020, with a trailer following shortly after. Since then, the studio has remained relatively quiet, with Dragon Age: The Veilguard being their most significant recent release in 2024. EA noted that the studio was acquired by the company in 2008, and EA itself transitioned to a private company in August of this year.

EA is now shifting its resources toward three primary strategic pillars: deepening its core franchises, expanding its reach, and transforming its business model. The company highlighted Battlefield 6 as a "great success" and is focusing its energy on Apex Legends, Marvel’s Iron Man, and the next Star Wars Jedi title. Under the EA Sports umbrella, a new social-first open-world American football game codenamed "Project Gridiron" is in development, alongside a pre-production revival of the Fight Night series. The company also indicated it would prioritize efforts on "Project Evergreen," a project tied to The Sims franchise.

Regarding the staff affected by the closure, EA stated that employees would be supported in exploring other opportunities within the company. The firm did not disclose the exact number of jobs being cut, nor did it declare that the Mass Effect or Dragon Age series were permanently dead. Notably, the letter did not mention the specific titles BioWare had released in the past. The decision follows a period where Dragon Age: The Veilguard engaged approximately 1.5 million players during its quarter, a figure reported to be nearly 50% below the company’s initial expectations. While EA did not explicitly cite this performance as the reason for the closure, it may have contributed to the overall strategy.

This move aligns with a broader trend in the gaming industry, where major studios have been undergoing significant restructuring. For instance, Microsoft announced cuts to 3,200 Xbox jobs in July, citing low margins as a primary factor. BioWare’s general manager, Gary McKay, had previously noted that only a core team was working on the next Mass Effect game, stating that it did not require support from the full studio. As EA prepares to discuss its future direction with staff at a Global Town Hall in November, the company appears to be doubling down on what has been working while shedding assets that have not met recent performance targets.

Source: Tom's Hardware

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